

Injustice2 new #Batman Gear in the Injustice 2 Legendary Edition today! #injustice2 No longer will players feel left out of the esports scene and not understanding what is going on as announcers call out plays, provided they put some time into the Learn Hub. This is an important talking point not only because it reshapes how the genre as a whole should think about teaching players, but because it closes the gap between those viewers on Twitch or television, and pros in tournaments. Oh, and this isn't a tutorial for the sake of a tutorial, as it rewards players as they progress with Source Crystals.
#Injustice 2 legendary edition characters how to#
Once a player gets through the text, a demo controller on the left-hand side of the screen even shows you how to execute the move. What about taking turns? Dealing with pressure? Footsies? How to open up a good defensive opponent? etc.Įvery piece of jargon fans have heard from the fighting-game scene over the years is covered in detail in the Learn Hub. Each section in the advanced tutorials are in-depth with layers of text explaining what you're about to apply on screen. There's a huge meta game that beginners don't even know about that the games don't discuss. Scarecrow is a great example as we originally assumed he would be played as a defensive powerhouse that would focus on keeping players out with his hook chain, but players quickly realized that he could be equally effective mounting overwhelming offense and rushdown from close range."īrian Keschinger I totally agree! A big thing we need to figure out is teaching situations. "It is always amazing to see the pros pick up and play characters in a way that we as designers might not have anticipated when creating them.

#Injustice 2 legendary edition characters pro#
These players, some of them already or soon-to-be globally known names, also put their own personalities onto the characters they control, something NetherRealm Studios lead designer John Edwards told Bleacher Report is one of the joys of unleashing a game like this and watching a pro scene develop: This helps in actual player recognition, as the 1v1 format lends itself to interesting rivalries and storylines. Injustice 2 is one player versus another on a stage, a battle between legendary characters in an easy-to-understand format-the match is over when a player runs out of health.

Overwatch not only has a diverse set of characters, it varies game modes and maps while its art style lends to a ton of colorful things happening on screen. There's less going on at all times on the screen, which is a good thing. Counter-Strike endlessly switches perspectives during team fights. And ratings have bested some of the typical juggernauts on the esports scene.įamiliarity with the characters isn't the only thing Injustice 2 has going for it. Simplicity of the game at face value and recognizable characters around the world explain why Ryan "Dragon" Walker took home a $150,000 prize in November for his triumph in the ELEAGUE Injustice 2 World Championship, a feat later aired on TBS. The progress Injustice 2 has made as an esport speaks for itself. Combos unique to each character before even getting into the esports side makes for a rewarding experience as players progress. Few characters play the same way, making for an easy-to-pick-up, hard-to-master offering where each encounter is a chess match of advanced techniques between close and long-range characters, as well as those who cover all distances. The same depth that propelled Injustice 2 deep into a pro scene of its own is a bit sped up for the new edition, adding another layer of strategy. The unrivaled combo system allowing for juggling, the in-depth environment interaction and sometimes violent stage transitions all remain and come into play from the onset of a bout. Injustice 2 still sits on the throne with a crown on its head.Įverything from the original is here. While visuals are nice and should attract casual players of the esports scene, gameplay is king. The cut scenes rival the best graphics anywhere today, and the game is fluid as it all comes together during action on screen. The visuals in the original were immersive in their detail, an impressive feat considering the variety of the stages and the seemingly endless customization options for each character in an expansive cast. Players of the base game know what they're getting here-one of the best looking fighting games on the market, if not one of the best looking games outright.
